He imagines a world where he rides a giant monster that can swing through clouds and through space to visit new planets. The game begins with a poem about a boy who, for the sake of being brief, is overwhelmed with life. Start with Aether – a game that McMillen says he feels stayed true to the meaning he meant for it. Heavy spoilers follow, and I’ll try to mark them as best I can, but you have been warned…. The Binding of Isaac endings have always been the most mysterious so I will work towards that one at the end. Now, let’s look at three games that are incredibly dissimilar, but that I still see as chronological in a bizarre, thematic way. McMillen inserts many deep themes in his work, but I’ve noticed one particularly overarching theme after viewing all of this new media: it tends to involve a person retracting into themselves when their home and social lives become too much for their view of reality to handle. And yet somehow, he manages to make it all comical…like his games. There is a comic strip he wrote depicting unfeeling adults and very dark themes based on his childhood. Also included in the Collection are drawings and comics from McMillen’s younger life it is as if he wants to be very open with his acknowledgment that his childhood was troubled. First off, The Basement Collection is only $4 and it contains nine of McMillen’s earlier flash games. I’ve been playing through The Basement Collection recently and it contains several exclusive Q&As with Edmund McMillen about some of his older games.